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PC World Komputer 2003 November
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PCWK1103B.iso
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CINEBENCH 2003
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modules
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sla
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bhodiNUT Channel
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RES
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c4d_symbols.h
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Text File
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2003-02-27
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1,019 lines
// Smells Like Almonds 2.0 Channel Shaders Symbol File
// Global string defines
enum
{
S_SLA_DEMO_TITLE = 10000,
S_SLA_TITLE,
S_SLA_FRESNEL,
S_SLA_3D_NOISE,
S_SLA_TILES,
S_SLA_FUSION,
S_SLA_DISTORTER,
S_SLA_BRIGHT_CONTRAST,
S_SLA_COLORIZER,
S_SLA_GRADIENT,
S_SLA_2D_NOISE,
S_SLA_FALLOFF,
S_SLA_PROXIMAL,
S_SLA_PROJECTOR,
S_SLA_BANJ,
S_SLA_LUMAS,
S_SLA_HSV,
S_SLA_POSTERIZER,
S_SLA_rayLength,
S_ABOUT_ABOUT,
S_ABOUT_HELP,
S_ABOUT_REGISTER,
S_ABOUT_BUY,
S_SLA_SERIALIZER,
S_C4D_SERIAL,
S_SLA_KEY_CODE,
S_BAD_MATCH,
S_SUCCESS,
DUMMY_
};
// definitions for Proximal dialog
enum
{
DLG_rayLength = 28000,
C_rayLength_MIN_DISTANCE,
C_rayLength_MAX_DISTANCE,
C_rayLength_RAY,
C_rayLength_BHODINUT
};
enum
{
C_rayLength_CAMERA,
C_rayLength_REFLECTION,
// C_rayLength_REFRACTION,
C_rayLength_NORMAL,
C_rayLength_VOLUME
};
enum
{
DLG_FRESNEL = 27000,
C_FRESNEL_GRADIENT,
C_FRESNEL_POSITION,
C_FRESNEL_INTERPOLATION,
C_FRESNEL_USE_BUMP,
C_FRESNEL_BHODINUT,
C_FRESNEL_PREVIEW,
C_FRESNEL_PREVIEW_TYPE,
C_FRESNEL_ANTI_ALIAS,
C_FRESNEL_RENDER_SIDE,
// String Indexes
S_FRESNEL_SHADER_NAME,
S_FRESNEL_TITLE,
S_FRESNEL_SETTINGS_TITLE,
S_FRESNEL_SETTINGS_UNIQUE,
S_FRESNEL_SAVE,
S_FRESNEL_DELETE,
S_FRESNEL_IMPORT,
S_FRESNEL_EXPORT,
S_FRESNEL_POSITION_TITLE,
S_FRESNEL_INTERPOLATION_TITLE,
S_FRESNEL_INTERPOLATION_CUBIC_KNOTS,
S_FRESNEL_INTERPOLATION_CUBIC_BIAS,
S_FRESNEL_INTERPOLATION_SMOOTH,
S_FRESNEL_INTERPOLATION_LINEAR,
S_FRESNEL_INTERPOLATION_NONE,
S_FRESNEL_USE_BUMP,
S_FRESNEL_RENDER_TITLE,
S_FRESNEL_RENDER_FRONT,
S_FRESNEL_RENDER_FRONT_TRANS,
S_FRESNEL_RENDER_BACK,
S_FRESNEL_RENDER_BACK_TRANS,
S_FRESNEL_RENDER_FRONT_BACK,
S_FRESNEL_CANCEL,
S_FRESNEL_OK,
S_SAVE_TITLE,
S_SAVE_NAME_TITLE,
S_SAVE_CANCEL,
DUMMYZ_
};
// definitions for 3D Noise dialog
enum
{
DLG_3D_NOISE = 11000,
C_3DNOISE_TYPE,
C_3DNOISE_OCTAVES,
C_3DNOISE_SCALE,
C_3DNOISE_XSCALE,
C_3DNOISE_YSCALE,
C_3DNOISE_ZSCALE,
C_3DNOISE_FREQUENCY,
C_3DNOISE_DETAIL,
C_3DNOISE_CONTRAST,
C_3DNOISE_CONTRAST_SLIDER,
C_3DNOISE_BRIGHTNESS,
C_3DNOISE_BRIGHTNESS_SLIDER,
C_3DNOISE_CLIP_LOW,
C_3DNOISE_CLIP_LOW_SLIDER,
C_3DNOISE_CLIP_HIGH,
C_3DNOISE_CLIP_HIGH_SLIDER,
C_3DNOISE_CYCLES,
C_3DNOISE_COLOR1,
C_3DNOISE_COLOR2,
C_3DNOISE_HARD_BUMP,
C_3DNOISE_ABSOLUTE,
C_3DNOISE_ANIMATE_PREVIEW,
C_3DNOISE_PREVIEW,
C_3DNOISE_BHODINUT,
C_3DNOISE_TYPE_NAME,
C_3DNOISE_OCTAVES_NAME,
C_3DNOISE_SCALE_NAME,
C_3DNOISE_XSCALE_NAME,
C_3DNOISE_YSCALE_NAME,
C_3DNOISE_ZSCALE_NAME,
C_3DNOISE_FREQUENCY_NAME,
C_3DNOISE_DETAIL_NAME,
C_3DNOISE_CONTRAST_NAME,
C_3DNOISE_BRIGHTNESS_NAME,
C_3DNOISE_CLIP_LOW_NAME,
C_3DNOISE_CLIP_HIGH_NAME,
C_3DNOISE_CYCLES_NAME,
C_3DNOISE_COLOR1_NAME,
C_3DNOISE_COLOR2_NAME,
C_3DNOISE_HARD_BUMP_NAME,
C_3DNOISE_ABSOLUTE_NAME,
C_3DNOISE_ANIMATE_PREVIEW_NAME,
C_3DNOISE_PREVIEW_TYPE,
C_3DNOISE_ANTI_ALIAS,
C_USE_STICKTEXTURE,
C_3DNOISE_PROJECT,
C_3DNOISE_ENVIRONMENT,
C_3DNOISE_COORDINATESYSTEM,
C_3DNOISE_DELTA,
C_3DNOISE_WIND_X,
C_3DNOISE_WIND_Y,
C_3DNOISE_WIND_Z,
C_3DNOISE_WIND_SPEED
};
// definitions for Tiles dialog
enum
{
DLG_TILES = 12000,
C_TILES_PATTERN,
C_TILES_ORIENTATION,
C_TILES_SCALE,
C_TILES_XSCALE,
C_TILES_YSCALE,
C_TILES_RADIAL_SCALE,
C_TILES_GROUT_WIDTH,
C_TILES_BEVEL_WIDTH,
C_TILES_GROUT_COLOR,
C_TILES_TILE_COLOR_1,
C_TILES_TILE_COLOR_2,
C_TILES_TILE_COLOR_3,
C_TILES_SMOOTH_BEVEL,
C_TILES_RANDOMIZE_COLOR,
C_TILES_PATTERN_NAME,
C_TILES_SCALE_NAME,
C_TILES_XSCALE_NAME,
C_TILES_YSCALE_NAME,
C_TILES_RADIAL_SCALE_NAME,
C_TILES_GROUT_WIDTH_NAME,
C_TILES_BEVEL_WIDTH_NAME,
C_TILES_GROUT_COLOR_NAME,
C_TILES_TILE_COLOR_1_NAME,
C_TILES_TILE_COLOR_2_NAME,
C_TILES_TILE_COLOR_3_NAME,
C_TILES_SMOOTH_BEVEL_NAME,
C_TILES_RANDOMIZE_COLOR_NAME,
C_TILES_BHODINUT,
C_TILES_PREVIEW,
C_TILES_PREVIEW_TYPE,
C_TILES_ANTI_ALIAS,
C_TILES_DELTA
};
// definitions for Fusion dialog
enum
{
DLG_FUSION = 13000,
C_FUSION_BLEND_MODE,
C_FUSION_BLEND,
C_FUSION_BLEND_SLIDER,
C_FUSION_INVERT_MASK,
C_FUSION_USE_MASK,
C_FUSION_INVERT_OUTPUT,
C_FUSION_GROUP_MASK,
C_FUSION_BLEND_MODE_NAME,
C_FUSION_BLEND_NAME,
C_FUSION_INVERT_MASK_NAME,
C_FUSION_USE_MASK_NAME,
C_FUSION_IMAGE_1_IMAGE,
C_FUSION_IMAGE_1_IMAGE_TEXT,
C_FUSION_IMAGE_1_IMAGE_POPUP,
C_FUSION_IMAGE_1_BLUR_OFFSET,
C_FUSION_IMAGE_1_BLUR_STRENGTH,
C_FUSION_IMAGE_1_INTERPOLATION,
C_FUSION_IMAGE_1_EDIT,
C_FUSION_IMAGE_1_PREVIEW,
C_FUSION_IMAGE_1_INFO,
C_FUSION_IMAGE_2_IMAGE,
C_FUSION_IMAGE_2_IMAGE_TEXT,
C_FUSION_IMAGE_2_IMAGE_POPUP,
C_FUSION_IMAGE_2_BLUR_OFFSET,
C_FUSION_IMAGE_2_BLUR_STRENGTH,
C_FUSION_IMAGE_2_INTERPOLATION,
C_FUSION_IMAGE_2_EDIT,
C_FUSION_IMAGE_2_PREVIEW,
C_FUSION_IMAGE_2_INFO,
C_FUSION_IMAGE_M_IMAGE,
C_FUSION_IMAGE_M_IMAGE_TEXT,
C_FUSION_IMAGE_M_IMAGE_POPUP,
C_FUSION_IMAGE_M_BLUR_OFFSET,
C_FUSION_IMAGE_M_BLUR_STRENGTH,
C_FUSION_IMAGE_M_INTERPOLATION,
C_FUSION_IMAGE_M_EDIT,
C_FUSION_IMAGE_M_PREVIEW,
C_FUSION_IMAGE_M_INFO,
C_FUSION_BHODINUT,
C_FUSION_PREVIEW,
C_FUSION_PREVIEW_TYPE,
C_FUSION_ANTI_ALIAS,
C_FUSION_STICKTEXTURE,
C_FUSION_HARDBUMP
};
// definitions for Distorter dialog
enum
{
DLG_DISTORTER = 14000,
C_DISTORTER_TYPE,
C_DISTORTER_AMOUNT,
C_DISTORTER_AMOUNT_SLIDER,
C_DISTORTER_X_AMOUNT,
C_DISTORTER_X_AMOUNT_SLIDER,
C_DISTORTER_Y_AMOUNT,
C_DISTORTER_Y_AMOUNT_SLIDER,
C_DISTORTER_Z_AMOUNT,
C_DISTORTER_Z_AMOUNT_SLIDER,
C_DISTORTER_FLOW_STEP,
C_DISTORTER_FLOW_STEP_SLIDER,
C_DISTORTER_WRAP_AROUND,
C_DISTORTER_TYPE_NAME,
C_DISTORTER_AMOUNT_NAME,
C_DISTORTER_IMAGE_IMAGE,
C_DISTORTER_IMAGE_IMAGE_TEXT,
C_DISTORTER_IMAGE_IMAGE_POPUP,
C_DISTORTER_IMAGE_BLUR_OFFSET,
C_DISTORTER_IMAGE_BLUR_STRENGTH,
C_DISTORTER_IMAGE_INTERPOLATION,
C_DISTORTER_IMAGE_EDIT,
C_DISTORTER_IMAGE_PREVIEW,
C_DISTORTER_IMAGE_INFO,
C_DISTORTER_DISTORTER_IMAGE,
C_DISTORTER_DISTORTER_IMAGE_TEXT,
C_DISTORTER_DISTORTER_IMAGE_POPUP,
C_DISTORTER_DISTORTER_BLUR_OFFSET,
C_DISTORTER_DISTORTER_BLUR_STRENGTH,
C_DISTORTER_DISTORTER_INTERPOLATION,
C_DISTORTER_DISTORTER_EDIT,
C_DISTORTER_DISTORTER_PREVIEW,
C_DISTORTER_DISTORTER_INFO,
C_DISTORTER_BHODINUT,
C_DISTORTER_PREVIEW,
C_DISTORTER_PREVIEW_TYPE,
C_DISTORTER_ANTI_ALIAS,
C_DISTORTER_STICKTEXTURE,
C_DISTORTER_DELTA
};
// definitions for Brightness/Contrast dialog
enum
{
DLG_BRIGHT_CONTRAST = 15000,
C_BRIGHT_CONTRAST_BRIGHTNESS,
C_BRIGHT_CONTRAST_BRIGHTNESS_SLIDER,
C_BRIGHT_CONTRAST_CONTRAST,
C_BRIGHT_CONTRAST_CONTRAST_SLIDER,
C_BRIGHT_CONTRAST_LOW_CLIP,
C_BRIGHT_CONTRAST_LOW_CLIP_SLIDER,
C_BRIGHT_CONTRAST_HIGH_CLIP,
C_BRIGHT_CONTRAST_HIGH_CLIP_SLIDER,
C_BRIGHT_CONTRAST_IMAGE_IMAGE,
C_BRIGHT_CONTRAST_IMAGE_IMAGE_TEXT,
C_BRIGHT_CONTRAST_IMAGE_IMAGE_POPUP,
C_BRIGHT_CONTRAST_IMAGE_BLUR_OFFSET,
C_BRIGHT_CONTRAST_IMAGE_BLUR_STRENGTH,
C_BRIGHT_CONTRAST_IMAGE_INTERPOLATION,
C_BRIGHT_CONTRAST_IMAGE_EDIT,
C_BRIGHT_CONTRAST_IMAGE_PREVIEW,
C_BRIGHT_CONTRAST_IMAGE_INFO,
C_BRIGHT_CONTRAST_BHODINUT,
C_BRIGHT_CONTRAST_PREVIEW,
C_BRIGHT_CONTRAST_PREVIEW_TYPE,
C_BRIGHT_CONTRAST_ANTI_ALIAS,
C_BRIGHT_CONTRAST_STICKTEXTURE,
C_BRIGHT_CONTRAST_HARDBUMP,
C_BRIGHT_CONTRAST_DUMMY
};
// definitions for Projector dialog
enum
{
DLG_PROJECTOR = 16000,
C_PROJECTOR_IMAGE_IMAGE,
C_PROJECTOR_IMAGE_IMAGE_TEXT,
C_PROJECTOR_IMAGE_IMAGE_POPUP,
C_PROJECTOR_IMAGE_BLUR_OFFSET,
C_PROJECTOR_IMAGE_BLUR_STRENGTH,
C_PROJECTOR_IMAGE_INTERPOLATION,
C_PROJECTOR_IMAGE_EDIT,
C_PROJECTOR_IMAGE_PREVIEW,
C_PROJECTOR_IMAGE_INFO,
C_PROJECTOR_BHODINUT,
C_PROJECTOR_PROJECTION_TYPE,
C_PROJECTOR_TILE,
C_PROJECTOR_SEAMLESS,
C_PROJECTOR_OFFSET_X,
C_PROJECTOR_OFFSET_Y,
C_PROJECTOR_LENGTH_X,
C_PROJECTOR_LENGTH_Y,
C_PROJECTOR_TILES_X,
C_PROJECTOR_TILES_Y,
C_PROJECTOR_POSITION_X,
C_PROJECTOR_POSITION_Y,
C_PROJECTOR_POSITION_Z,
C_PROJECTOR_SCALE_X,
C_PROJECTOR_SCALE_Y,
C_PROJECTOR_SCALE_Z,
C_PROJECTOR_ROTATION_X,
C_PROJECTOR_ROTATION_Y,
C_PROJECTOR_ROTATION_Z,
C_PROJECTOR_COPY_TAG,
C_PROJECTOR_STICKTEXTURE,
C_PROJECTOR_STICKTEXTURE_TITLE,
C_PROJECTOR_UVW_INDEX,
C_PROJECTOR_UVW_TITLE
};
// definitions for Colorizer dialog
enum
{
DLG_COLORIZER = 17000,
C_COLORIZER_GRADIENT,
C_COLORIZER_POSITION,
C_COLORIZER_INTERPOLATION,
C_COLORIZER_INPUT,
C_COLORIZER_IMAGE_IMAGE,
C_COLORIZER_IMAGE_IMAGE_TEXT,
C_COLORIZER_IMAGE_IMAGE_POPUP,
C_COLORIZER_IMAGE_BLUR_OFFSET,
C_COLORIZER_IMAGE_BLUR_STRENGTH,
C_COLORIZER_IMAGE_INTERPOLATION,
C_COLORIZER_IMAGE_EDIT,
C_COLORIZER_IMAGE_PREVIEW,
C_COLORIZER_IMAGE_INFO,
C_COLORIZER_BHODINUT,
C_COLORIZER_PREVIEW,
C_COLORIZER_PREVIEW_TYPE,
C_COLORIZER_ANTI_ALIAS,
C_COLORIZER_STICKTEXTURE,
C_COLORIZER_HARDBUMP
};
// definitions for Gradient dialog
enum
{
DLG_GRADIENT = 18000,
C_GRADIENT_GRADIENT,
C_GRADIENT_POSITION,
C_GRADIENT_INTERPOLATION,
C_GRADIENT_PROJECTION,
C_GRADIENT_PROJECTION_TAB,
C_GRADIENT_SPACE,
C_GRADIENT_SPACE_NAME,
C_GRADIENT_START_GROUP,
C_GRADIENT_END_GROUP,
C_GRADIENT_START_X,
C_GRADIENT_START_Y,
C_GRADIENT_START_Z,
C_GRADIENT_END_X,
C_GRADIENT_END_Y,
C_GRADIENT_END_Z,
C_GRADIENT_RADIUS,
C_GRADIENT_RADIUS_NAME,
C_GRADIENT_CYCLE,
C_GRADIENT_BHODINUT,
C_GRADIENT_PREVIEW,
C_GRADIENT_PREVIEW_TYPE,
C_GRADIENT_ANTI_ALIAS,
C_GRADIENT_USE_STICKTEXTURE,
C_GRADIENT_HARDBUMP
};
// definitions for 2D Noise dialog
enum
{
DLG_2D_NOISE = 19000,
C_2DNOISE_TYPE,
C_2DNOISE_OCTAVES,
C_2DNOISE_SCALE,
C_2DNOISE_XSCALE,
C_2DNOISE_YSCALE,
C_2DNOISE_FREQUENCY,
C_2DNOISE_DETAIL,
C_2DNOISE_CONTRAST,
C_2DNOISE_CONTRAST_SLIDER,
C_2DNOISE_BRIGHTNESS,
C_2DNOISE_BRIGHTNESS_SLIDER,
C_2DNOISE_CLIP_LOW,
C_2DNOISE_CLIP_LOW_SLIDER,
C_2DNOISE_CLIP_HIGH,
C_2DNOISE_CLIP_HIGH_SLIDER,
C_2DNOISE_CYCLES,
C_2DNOISE_COLOR1,
C_2DNOISE_COLOR2,
C_2DNOISE_ABSOLUTE,
C_2DNOISE_ANIMATE_PREVIEW,
C_2DNOISE_PREVIEW,
C_2DNOISE_BHODINUT,
C_2DNOISE_TYPE_NAME,
C_2DNOISE_OCTAVES_NAME,
C_2DNOISE_SCALE_NAME,
C_2DNOISE_XSCALE_NAME,
C_2DNOISE_YSCALE_NAME,
C_2DNOISE_FREQUENCY_NAME,
C_2DNOISE_DETAIL_NAME,
C_2DNOISE_CONTRAST_NAME,
C_2DNOISE_BRIGHTNESS_NAME,
C_2DNOISE_CLIP_LOW_NAME,
C_2DNOISE_CLIP_HIGH_NAME,
C_2DNOISE_CYCLES_NAME,
C_2DNOISE_COLOR1_NAME,
C_2DNOISE_COLOR2_NAME,
C_2DNOISE_ABSOLUTE_NAME,
C_2DNOISE_ANIMATE_PREVIEW_NAME,
C_2DNOISE_PREVIEW_TYPE,
C_2DNOISE_ANTI_ALIAS,
C_2DNOISE_DELTA
};
// definitions for Falloff dialog
enum
{
DLG_FALLOFF = 20000,
C_FALLOFF_GRADIENT,
C_FALLOF_VECTOR,
C_FALLOFF_POSITION,
C_FALLOFF_INTERPOLATION,
C_FALLOFF_SPACE,
C_FALLOFF_SPACE_NAME,
C_FALLOFF_VECTOR_X,
C_FALLOFF_VECTOR_Y,
C_FALLOFF_VECTOR_Z,
C_FALLOFF_USE_BUMP,
C_FALLOFF_BHODINUT,
C_FALLOFF_PREVIEW,
C_FALLOFF_PREVIEW_TYPE,
C_FALLOFF_ANTI_ALIAS
};
// definitions for Proximal dialog
enum
{
DLG_PROXIMAL = 21000,
C_PROXIMAL_START_DISTANCE,
C_PROXIMAL_END_DISTANCE,
C_PROXIMAL_THE_OBJECT,
C_PROXIMAL_TEMP_OBJECT,
C_PROXIMAL_INCLUDE_SUBOBJECTS,
C_PROXIMAL_EXCLUDE_PARENT,
C_PROXIMAL_INTENSITY,
C_PROXIMAL_FALLOFF_FUNCTION,
C_PROXIMAL_BHODINUT,
C_PROXIMAL_USE_VERTICES,
C_PROXIMAL_POLY_RADIUS,
C_PROXIMAL_MIX
};
// definitions for Banj dialog
enum
{
DLG_BANJ = 22000,
C_BANJ_PREVIEW_TYPE,
C_BANJ_ALGORITHM,
C_BANJ_ILLUMINATION,
C_BANJ_SHADOW_INTENSITY,
C_BANJ_ROUGHNESS,
C_BANJ_ROUGHGNESS_NAME,
C_BANJ_CONTRAST,
C_BANJ_COLOR,
C_BANJ_ANTI_ALIAS,
C_BANJ_BHODINUT,
C_BANJ_PREVIEW
};
// definitions for Lumas dialog
enum
{
DLG_LUMAS = 23000,
C_LUMAS_ALGORITHM,
C_LUMAS_ILLUMINATION,
C_LUMAS_ROUGHNESS,
C_LUMAS_ROUGHGNESS_NAME,
C_LUMAS_CONTRAST,
C_LUMAS_COLOR,
C_LUMAS_ANTI_ALIAS,
C_LUMAS_BHODINUT,
C_LUMAS_TAB_GROUP,
C_LUMAS_ANTIALIAS,
C_LUMAS_PREVIEW,
C_LUMAS_PREVIEW_TYPE,
C_LUMAS_GOD,
C_LUMAS_DIFFUSE_CHECK,
C_LUMAS_DIFFUSE_RADIO,
C_LUMAS_DIFFUSE_GROUP,
C_LUMAS_DIFFUSE_COLOR,
C_LUMAS_DIFFUSE_ALGORITHM,
C_LUMAS_DIFFUSE_ROUGHNESS,
C_LUMAS_DIFFUSE_ILLUMINATION,
C_LUMAS_DIFFUSE_CONTRAST,
C_LUMAS_SPECULAR_CHECK_1,
C_LUMAS_SPECULAR_RADIO_1,
C_LUMAS_SPECULAR_GROUP_1,
C_LUMAS_SPECULAR_ALGORITHM_TITLE_1,
C_LUMAS_SPECULAR_ALGORITHM_1,
C_LUMAS_SPECULAR_ALGORITHM_INTERNAL,
C_LUMAS_SPECULAR_ALGORITHM_ANISOTROPIC,
C_LUMAS_SPECULAR_COLOR_1,
C_LUMAS_SPECULAR_INTENSITY_1,
C_LUMAS_SPECULAR_SPREAD_1,
C_LUMAS_SPECULAR_CONTRAST_1,
C_LUMAS_SPECULAR_FALLOFF_1,
C_LUMAS_SPECULAR_ATTENUATION_COLOR_1,
C_LUMAS_SPECULAR_ATTENUATION_INTENSITY_1,
C_LUMAS_SPECULAR_ATTENUATION_SPREAD_1,
C_LUMAS_SPECULAR_CHECK_2,
C_LUMAS_SPECULAR_RADIO_2,
C_LUMAS_SPECULAR_GROUP_2,
C_LUMAS_SPECULAR_ALGORITHM_TITLE_2,
C_LUMAS_SPECULAR_ALGORITHM_2,
C_LUMAS_SPECULAR_COLOR_2,
C_LUMAS_SPECULAR_INTENSITY_2,
C_LUMAS_SPECULAR_SPREAD_2,
C_LUMAS_SPECULAR_CONTRAST_2,
C_LUMAS_SPECULAR_FALLOFF_2,
C_LUMAS_SPECULAR_ATTENUATION_COLOR_2,
C_LUMAS_SPECULAR_ATTENUATION_INTENSITY_2,
C_LUMAS_SPECULAR_ATTENUATION_SPREAD_2,
C_LUMAS_SPECULAR_CHECK_3,
C_LUMAS_SPECULAR_RADIO_3,
C_LUMAS_SPECULAR_GROUP_3,
C_LUMAS_SPECULAR_ALGORITHM_TITLE_3,
C_LUMAS_SPECULAR_ALGORITHM_3,
C_LUMAS_SPECULAR_COLOR_3,
C_LUMAS_SPECULAR_INTENSITY_3,
C_LUMAS_SPECULAR_SPREAD_3,
C_LUMAS_SPECULAR_CONTRAST_3,
C_LUMAS_SPECULAR_FALLOFF_3,
C_LUMAS_SPECULAR_ATTENUATION_COLOR_3,
C_LUMAS_SPECULAR_ATTENUATION_INTENSITY_3,
C_LUMAS_SPECULAR_ATTENUATION_SPREAD_3,
C_LUMAS_ANISOTROPIC_CHECK,
C_LUMAS_ANISOTROPIC_RADIO,
C_LUMAS_ANISOTROPIC_GROUP,
C_LUMAS_ANISOTROPIC_ATTRIBUTES,
C_LUMAS_ANISOTROPIC_PROJECTION,
C_LUMAS_ANISOTROPIC_PROJECTION_U,
C_LUMAS_ANISOTROPIC_PROJECTION_V,
C_LUMAS_ANISOTROPIC_PROJECTION_PLANAR,
C_LUMAS_ANISOTROPIC_PROJECTION_CUBIC,
C_LUMAS_ANISOTROPIC_PROJECTION_SPHERICAL,
C_LUMAS_ANISOTROPIC_PROJECTION_RADIAL,
C_LUMAS_ANISOTROPIC_PROJECTION_RADIAL_PATTERN,
C_LUMAS_ANISOTROPIC_PROJECTION_SCALE,
C_LUMAS_ANISOTROPIC_X_ROUGHNESS,
C_LUMAS_ANISOTROPIC_Y_ROUGHNESS,
C_LUMAS_ANISOTROPIC_SCRATCH_GROUP,
C_LUMAS_ANISOTROPIC_SCRATCH_AMPLITUDE,
C_LUMAS_ANISOTROPIC_SCRATCH_SCALE,
C_LUMAS_ANISOTROPIC_SCRATCH_LENGTH,
C_LUMAS_ANISOTROPIC_SCRATCH_ATTENUATION,
C_LUMAS_ANISOTROPIC_SCRATCH_SPECULAR_1,
C_LUMAS_ANISOTROPIC_SCRATCH_SPECULAR_2,
C_LUMAS_ANISOTROPIC_SCRATCH_SPECULAR_3,
C_LUMAS_ANISOTROPIC_SCRATCH_RENDER
};
// definitions for HSV dialog
enum
{
DLG_HSV = 24000,
C_HSV_HUE,
C_HSV_HUE_SLIDER,
C_HSV_SATURATION,
C_HSV_SATURATION_SLIDER,
C_HSV_VALUE,
C_HSV_VALUE_SLIDER,
C_HSV_COLORIZE,
C_HSV_HUE_COLORIZED,
C_HSV_HUE_COLORIZED_SLIDER,
C_HSV_SATURATION_COLORIZED,
C_HSV_SATURATION_COLORIZED_SLIDER,
C_HSV_VALUE_COLORIZED,
C_HSV_VALUE_COLORIZED_SLIDER,
C_HSV_TAB,
C_HSV_UNCOLORIZED_GROUP,
C_HSV_COLORIZED_GROUP,
C_HSV_IMAGE_IMAGE,
C_HSV_IMAGE_IMAGE_TEXT,
C_HSV_IMAGE_IMAGE_POPUP,
C_HSV_IMAGE_BLUR_OFFSET,
C_HSV_IMAGE_BLUR_STRENGTH,
C_HSV_IMAGE_INTERPOLATION,
C_HSV_IMAGE_EDIT,
C_HSV_IMAGE_PREVIEW,
C_HSV_IMAGE_INFO,
C_HSV_BHODINUT,
C_HSV_PREVIEW,
C_HSV_PREVIEW_TYPE,
C_HSV_ANTI_ALIAS,
C_HSV_STICKTEXTURE,
C_HSV_HARDBUMP
};
enum
{
DLG_SERIAL = 25000,
C_SERIAL_NUMBER,
C_SERIAL_KEY,
C_SERIAL_CREATE,
C_SERIAL_LIST_INFO_1,
C_SERIAL_LIST_INFO_2,
C_SERIAL_LIST_INFO_3
};
// definitions for Posterizer dialog
enum
{
DLG_POSTERIZER = 26000,
C_POSTERIZER_LEVELS,
C_POSTERIZER_LEVELS_SLIDER,
C_POSTERIZER_FILTER_WIDTH,
C_POSTERIZER_FILTER_WIDTH_SLIDER,
C_POSTERIZER_IMAGE_IMAGE,
C_POSTERIZER_IMAGE_IMAGE_TEXT,
C_POSTERIZER_IMAGE_IMAGE_POPUP,
C_POSTERIZER_IMAGE_BLUR_OFFSET,
C_POSTERIZER_IMAGE_BLUR_STRENGTH,
C_POSTERIZER_IMAGE_INTERPOLATION,
C_POSTERIZER_IMAGE_EDIT,
C_POSTERIZER_IMAGE_PREVIEW,
C_POSTERIZER_IMAGE_INFO,
C_POSTERIZER_BHODINUT,
C_POSTERIZER_PREVIEW,
C_POSTERIZER_PREVIEW_TYPE,
C_POSTERIZER_ANTI_ALIAS,
C_POSTERIZER_STICKTEXTURE,
C_POSTERIZER_HARDBUMP
};
// Spaces for rendering
enum
{
SPACE_TEXTURE = 0,
SPACE_OBJECT,
SPACE_WORLD,
SPACE_CAMERA,
SPACE_SCREEN,
SPACE_RASTER
};
// Colorizer Inputs
enum
{
INPUT_LUMINANCE = 0,
INPUT_HUE,
INPUT_SATURATION,
INPUT_LIGHTNESS,
INPUT_RED,
INPUT_GREEN,
INPUT_BLUE
};
// Preview types
enum
{
PREVIEW_2D = 0,
PREVIEW_SPHERE,
PREVIEW_CUBE,
PREVIEW_PLANE,
PREVIEW_CYLINDER,
PREVIEW_TORUS
};
// Noise types
enum
{
NOISES_BOX_NOISE = 0,
NOISES_VALUEBLISTEREDTURBULENCE,
NOISES_BUYA,
NOISES_CELL_NOISE,
NOISES_CRANAL,
NOISES_DENTS,
NOISES_VALUEDISPLACEDTURBULENCE,
NOISES_FBM,
NOISES_HAMA,
NOISES_LUKA,
NOISES_MOD_NOISE,
NOISES_NAKI,
NOISES_NOISE,
NOISES_NUTOUS,
NOISES_OBER,
NOISES_PEZO,
NOISES_POXO,
NOISES_RANDOM,
NOISES_SEMA,
NOISES_STUPL,
NOISES_TURBULENCE,
NOISES_VL_NOISE,
NOISES_WAVY_TURBULENCE,
NOISES_CELL_VORONOI,
NOISES_DISPLACED_VORONOI,
NOISES_SPARSE_CONVOLUTION,
NOISES_VORONOI_1,
NOISES_VORONOI_2,
NOISES_VORONOI_3,
NOISES_ZADA
};
// Pattern types
enum
{
PATTERN_SQUARES = 0,
PATTERN_BRICK_1,
PATTERN_BRICK_2,
PATTERN_PARQUET,
PATTERN_TRIANGLES_1,
PATTERN_TRIANGLES_2,
PATTERN_TRIANGLES_3,
PATTERN_HEXAGONS,
PATTERN_RANDOM, // Voronoi
PATTERN_PLANK,
PATTERN_SCALES_1,
PATTERN_SCALES_2,
PATTERN_CIRCLES_1,
PATTERN_CIRCLES_2,
PATTERN_CIRCLES_3,
PATTERN_LINES_1,
PATTERN_LINES_2,
PATTERN_RINGS_1,
PATTERN_RINGS_2,
PATTERN_WAVES_1,
PATTERN_WAVES_2,
PATTERN_SAWTOOTH_1,
PATTERN_SAWTOOTH_2,
PATTERN_SPIRAL_1,
PATTERN_SPIRAL_2,
PATTERN_RADIAL_1,
PATTERN_RADIAL_2,
PATTERN_WEAVE
};
// Proximal Mix Modes
enum
{
MIX_LIGHTEN = 0,
MIX_SCREEN,
MIX_DIFFERENCE,
MIX_EXCLUSION,
MIX_ADD
};
// Blend Modes
enum
{
BLEND_NORMAL = 0,
BLEND_DARKEN,
BLEND_LIGHTEN,
BLEND_HUE,
BLEND_SATURATION,
BLEND_COLOR,
BLEND_LUMINANCE,
BLEND_MULTIPLY,
BLEND_SCREEN,
BLEND_OVERLAY,
BLEND_HARD_LIGHT,
BLEND_SOFT_LIGHT,
BLEND_DIFFERENCE,
BLEND_DODGE,
BLEND_BURN,
BLEND_EXCLUSION,
BLEND_ADD,
BLEND_SUBTRACT,
BLEND_LEVR
};
// Distortion Modes
enum
{
DISTORTION_DIRECTIONAL = 0,
DISTORTION_BIDIRECTIONAL,
DISTORTION_FLOW_FIELD
};
// Interpolation Modes for Gradient Slider
enum
{
INTERPOLATION_CUBIC = 0,
INTERPOLATION_CUBIC_BIAS,
INTERPOLATION_SMOOTH,
INTERPOLATION_LINEAR,
INTERPOLATION_NONE
};
// Gradient types
enum
{
GRADIENT_2D_U = 0,
GRADIENT_2D_V,
GRADIENT_2D_DIAGONAL,
GRADIENT_2D_RADIAL,
GRADIENT_2D_CIRCULAR,
GRADIENT_2D_BOX,
GRADIENT_2D_STAR,
GRADIENT_2D_FOUR_CORNER,
GRADIENT_3D_LINEAR,
GRADIENT_3D_CYLINDRICAL,
GRADIENT_3D_SPHERICAL
};
// Falloff Functions
enum
{
FALLOFF_LINEAR = 0,
FALLOFF_SQUARE,
FALLOFF_CUBIC,
FALLOFF_STEP,
FALLOFF_INVERSE,
FALLOFF_INVERSE_SQUARE,
FALLOFF_INVERSE_CUBIC,
FALLOFF_SMOOTH
};
// Illumination Algorithms
enum
{
ILLUMINATION_INTERNAL = 0,
ILLUMINATION_OREN_NAYER
};
// UV Orientations
enum
{
ORIENTATION_U = 0,
ORIENTATION_V
};